Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. 2nd run I stole everything and only looted the valuable light stuff. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. Demon now gives you a 33% chance to gain a rand. As a Rogue your job is keeping enemies knocked down or dead, let somebody else bother. Thievery is the best skill in the game, followed by persuasion as there are certain quests/option that require a speech check to access. Max warfare for physical damage and pick up some utility skills from. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. Lucky Charm is a civil ability in Divinity Orginal Sin 2. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. So, I unchained Sebille, got Red Prince to talk to Zaleskar. And you don't need to donate much to get them like you. Because those are the real money maker. Third, my party leader spoke to Stingtail about the oranges. Talents: Opportunist Executioner Savage Sortelige. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. You should min-max those traits as such. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. She joined me after I did so. Another character that only has 10 FIN also fails the Finesse dialog, but the requirement is only 3. You need X points in Persuasion to pass. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. But, you will miss stealing books and keys, since stealing has a higher requirement. Equipment Sets - Definitive Edition. I'm currently playing DOS2 for the firt time, and I was really excited for a game where I can role-play a character to my liking. Wishful Thinking. It is the same in both single player and multiplayer. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. 1 Persuasion. It allows you to identify magical items. Character Stats & Information Abilities (and Skills) Abilities in the game are not spells you use to attack enemies with, those are your skills. However, you can use them as disposable thieves. We. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. You can: a) Be a lizard. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Also don't pick elf on chars that you want to use shields on. Focus on the dialogue options and text. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Anyone max persuasion (typically my "main" character) Someone max thieving (preferably an undead) Lastly I'll have someone with 1 lore master and the rest lucky charm. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Custom lizard with mystic, scholar, pet pal and tons of persuasion. 300k gold start of Arx and didn't have to spend a coin on gear. You can get +4 thievery from gear early on in. advertisement Persuasion, as you would expect, happens during. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. It's listed in the Civil Abilities area. This book can be found at multiple locations, including the archive on the. Thievery Information. I highly recommend you to read paragraph about. It will make your game runner better and load faster. The exact numbers are escaping me at the moment. If you are going 4 man party, I would go Custom Character, Sebille, Red Prince, and maybe Fane, just for his boney fingers. Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. a finesse persuasion for Red Prince against Gareth has a threshold of 5. If not you fail. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Joined: Jul 2014. It's almost always the character that initiated a dialogue. Obviously rogues make the best use of scoundrel as you should never be attacking without a critical so your multiplier is the most important. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. While DOS2 having the more fun class building and. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. 930,000. Also, I often choose to the unpersuasive route for the challenge of the combat, rather than the XP. ago. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. Giving them gold and/or items also rewards. This enemy is immune to (and heals from) Fire damage. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. I think it may come down to what level do you want to reach before the final fight. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Once past the new cave go inside to find the Sallow man. 2 attribute points, 1 combat point. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. If your persuasion skill is 3 and the check requires 3 to pass, your intelligence will be compared to that of the NPC and if yours is a few points higher, it will pass. Remember that the loot you find will be scaled to the. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. So it is not hard to make a decision. It sounds as if you've made him hostile so your only option is to kill him. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. This book can be found at multiple locations, including the archive on the. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. On Tactician difficulty, this enemy grants a Water Immunity Aura. The default Wayfarer class has 2 Finesse, 1 Intelligence, 1 Huntsman, 1 Geomancer, 1 Bartering; Pin Down, Elemental Arrowheads, Fossil Strike skills, and Pet Pal Talent. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. This method won't work if you've already escaped fort joy or already hostile against the magisters. Loremaster is best left at 2 so you can view enemy resistances. Nameless isle ( spoiler within ) OK I killed all the black ring, magisters, Alexander and sallow man on the nameless isle. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. Joined: Jan 2015. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Best summon in late game is ifan soul wolf if u use pet power gift bag. Then. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. I have passed 90% of persuasion checks so far with persuasion 5. You need a +2 persuasion to pass the speed check (only your leader can do this). For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. And once this check comes up, I can't switch to a. Decreasing the cost of goods and increasing the value of goods you sell them in the future. Any Belt with + 1 thievery. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. LOCKPICKS: anvil + claw hammer + nails. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). This begins upon finding a magical lamp. Find the possessed girl near the harbor in Arx Outskirts. It's better to select vendors that don't sell gear, because it clutters up their store and makes it hard to find items you might want to buy. 6. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. OFCOURSEIMHUMAN-BEEP • 6 yr. Sometimes persuasion checks are put in which do not actually do anything. Thanks for this, one thing I do with the Captain set is a bit faster. Similarly, respec is free for only up to Weapon Mastery Level 10. Use that character to talk to a vendor, give them 1000-2000 gold for free and enjoy almost a 50% discount around bartering 6. Also, you need to heavily explore Driftwood if you're only level 9, then head west. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. Saving too much consumables leads to overcrowding your equipment. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. Anonymous. Once he is freed, he will attack you unless a character has Pet Pal. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. Thievery is also viable, you can rob people who stand still and unlock doors, but I tend to go for persuasion when I play solo. If you wanna go multiple schools especially more than 2. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Personally I love both games, each are superior in their own way in my opinion. Example 1: The Level 12 Evil Scarecrow near Driftwood. However those checks seem to be pretty few and far between and. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. Depending on your choice, several scenarios can happen. The designers made this game in a manner where you can play 'inefficiently' and still win. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. I rather put points on persuasion, sneaking, thievery and lucky charm. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. So many talents in DOS2 are useless. 4/5 story. ago. It felt bad, terrible in fact, so we decided to go back and do EVERYTHING we could before we'd come back and finish this part of the story. OK, this guide is a bit unclear. Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. Any toon of any charisma can buy attitude to max for 200G. Talk to the cat first, offer to help, break the columns, and then talk to the girl. it's a very binary stat and not worth investing into only a little. For some it’s 19 or 21. He will allow you to pass with 4997 gold. I think you will miss out on one quest but not a critical one. These fights were given like 5xp per kill or something so balance isn't affected. Persuasion is such a pain in the butt, especially in Arx. (unless you're looking up the thresholds you'll need to meet). The game is very opaque about this and each version seems to have changed things. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. Just started playing DOS2. In my game, Fane has Persuasion=1, Intelligence=35. Even with persuasion you will "wonder what if", so don't worry too much about it. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. Yea it's weird how it chooses the closest to speak. you recommend to give the Ring with Persuasion +1 to fulfill a quest (5000 XP). Try this - go to the mirror and max out persuasion with one of your guys. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. The pawn is the other reason scoundrel is great. there is no real choice, either, because you can end up with multiple pet. The good thing is that in DOS2, there's more AP worth of support spells worth casting than a single character will have. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. 1. Lucky Charm Notes. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. Joined: Sep 2017. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. Comparing my 1st and 2nd run. Its intricate combat allows players to explore the possibilities and find their approaches. Enemies have generally have both magic and physical armor, with one of the two being the focus. Go over to the right above the lava stream before battle commences. Your Persuasion skill will also increase their attitude by 5 points for each Persuasion Level. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. . ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. I'm currently in chapter 2, but I'm thinking about. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. 0 (buy-sell at base value), a character only needs a Persuasion(CHA) of +10 to hit that limit (with 100 Attitude). Joined: Jan 2009. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. Level 3: 8,000. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Persuasion only applies to the character making the Persuasion check. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Buffing pre combat in DoS2 seems to be almost impossible or is limited to ~2 buffs max before you engage the enemy due to the short duration of buffs, the casting limitations of a round-based RPG and the lack of a pause function. 4. I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. In this video (. Succeeds some persuasion. This is a game that's a lot better when you are really appreciating the dialogue/story and not just skipping it to get through the combat. Players who want to perfect a Rogue build should pick a Starting Class as a template to mold into their ideal stealth fighter. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Different pieces of gear can spawn with different social bonuses. Giving them gold and/or items also rewards. So there are ways to get 6+. her attitude was only -10 so it worked!E. burning the midnight oil. While it's recommended you can still beat the game without passing any persuasion checks, so feel free to omit on this end though be warned there are some. So a really hard Persuasion challenge might be -30%. Cloak, Adrenaline, Cloak and Dagger and Teleport. You can read more on that here:. Summoners max out summoning, mages max out their respective. There are no stat checks when it comes to persuasion. He will say that his mind has been irreversibly corrupted from his training and just. I always free the captain without combat with a persuasion check, and let him gather his armor set. 19. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. To pass Zaleskar's persuasion check, you need persuasion level 3. The Silent One Walkthrough. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. . Act two: 50%. advertisement. The experience requirements for level up is as follows: Level 1: 0. hoping for act 3 and 4 guide. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . Improves hunting abilities, rogue abilities, and provides a dodge bonus. Second depend on what armor damage you want to focus on. I've been at the Archives and talked with him. Don't save grenades, scrolls or potions. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. I don't know I haven't progressed beyond but I assume it's the same. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. This enemy is vulnerable to Water damage. Once he is freed, he will attack you unless a character has Pet Pal. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. If the score is greater than a threshold you win. A total of 30 points can be added to an attribute for a maximum. Intelligence increases the damage of magical spells and effects. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. I had a max persuasion Lohse fail her persuasion checks to get Beast to follow her as the Divine until I picked her lowest stat option, which worked. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Your party probably shouldn't need more than two of them at most. Other than the fact that you can have an incarnate which can always fit in the situation you are currently finding yourself, no other summon can benefit from the +25% damage buff from the basic infusions. i was just doing a max xp run with maliex's guide. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Gloves of Acquisition. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Some checks just have absurdly high requirements. Persuasion is great to bypass some fight. There is a huge amount of exp that you can lose in quests depending on the choices that you make. Because you are on Tactician I would recommend picking one or the other. Created by baardvaark. Persuasion is a social skill . Max XP Guide for Act 1 (Reach Level 10 Before Act 2) By Buwa. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. I am at the academy (Nameless Island) now. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Pet Pal on them as. I do it at Level 20. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. Thanks for this, one thing I do with the Captain set is a bit faster. 1 Persuasion. I'm always clearing all barrels and crates but I did not find one nail or one needle. What is the max persuasion Divinity 2? Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude. this support char should NOT be your. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. I have 80's in my stats for persuasion rolls and it still fails. Lizards receive +1 to persuasion. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone)I didn't think you needed persuasion to convince your party to not ascend. The pawn is the other reason scoundrel is great. Use her true name to force the demon out of her. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. slicernce • 6 yr. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. One thing though, if you don't have a spark build on your team, have your summoner learn master of sparks themselves and cast it on the incarnate. Talk to the cat first, offer to help, break the columns, and then talk to the girl. Most of the time, persuasion is about giving dialogue a different flavour even if the material outcome doesn't change much. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. - Retreat and then max Warfare. Sometimes you get more XP from having a persuasion success than killing the NPC. Same applies to their weapon types. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. Don't save grenades, scrolls or potions. In the case OP is talking about (I think) you will get a [DWARF] option when you need to pass the persuasion check, if you talk to him with a dwarf. RobotGodzilla Dec 31, 2019 @ 7:59pm. It also increases the starting Attitude. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. One of these beasts is a talking salamander. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). Yes, they are valuable, but their amount in your equipment increases rapidly. 8,990,000. WorkerBeez123z • 3 yr. I think it's bloody perfect. in lonewolf i would prefer spent point on. But the attribute lables on the dialog options are very useful since they tell you which options trigger a. I don't know I haven't progressed beyond but I assume it's the same. Some people are a stickler for rules and would disagree, but it's up to you. (7500) 2. They have unique conversation Tags and have their own Class and equipment. The Incarnate will always be the most powerful summon, no matter what. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. Act 2 starts with thievery 2 and ends up to 3. lacker • 6 yr. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. Birdie information. First, we approached him and I let the Red Prince speak to him alone. Start automatically after entering the area. shadow over drift wood. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). Some of the options are extremely high success cap so even that won't work. 1 Answer. - Retreat and then max Warfare. ago. Everyone sucks. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. It requires a threshold of 6. Essentially: 2 persuasion should do the trick. How To Start The Threads of a Curse Quest. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. in fact, i highly recommend it. Our group (especially me) was curious how important it was to get every last bit of EXP from killing innocents, doing side quests, etc. Act 2 starts with thievery 2 and ends up to 3. Reply reply. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. There's no point in half-arsing persuasion. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). Beast is a rebel and a revolutionary who even utilized. Once Strength has been capped, add excess points into Wits. Persuasion options don't have much to do with you. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. Persuasion is THE civil ability to have when you play solo. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. All lizards have +1 to persuasion. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. This method won't work if you've already escaped fort joy or already hostile against the magisters. After that it's pretty average, typically giving you below level loot. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. I have no Undead in my party. 26% and so on.